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Total time: 195.00 hours

Project Date User Activity Issue Comment Hours
ESDBomber FLTK Client 12/20/2018 David Haberleitner Entwicklung Fehler #160: Fix upcoming issues 3.00
ESDBomber FLTK Client 12/20/2018 David Haberleitner Entwicklung Fehler #160: Fix upcoming issues 3.00
ESDBomber FLTK Client 12/20/2018 Edwin Schweiger Entwicklung Fehler #160: Fix upcoming issues 3.00
ESDBomber FLTK Client 12/20/2018 Peter Wendt Entwicklung Fehler #160: Fix upcoming issues 3.00
ESDBomber FLTK Client 12/20/2018 Daniel Giritzer Entwicklung Fehler #160: Fix upcoming issues 3.00
ESDBomber FLTK Client 12/20/2018 David Haberleitner Entwicklung Fehler #160: Fix upcoming issues 3.00
ESDBomber FLTK Client 12/20/2018 Edwin Schweiger Design Unterstützung #156: Test client server communication 4.00
ESDBomber FLTK Client 12/20/2018 Peter Wendt Design Unterstützung #155: Test cross platform functionality 4.00
ESDBomber FLTK Client 12/20/2018 Daniel Giritzer Design Administration #150: General Administrative tasks. 4.00
ESDBomber FLTK Client 12/15/2018 Daniel Giritzer Entwicklung Entwicklung #153: Implementation of View 3.00
ESDBomber FLTK Client 12/15/2018 Edwin Schweiger Design Administration #152: Software Design of Visualisation 3.00
ESDBomber FLTK Client 12/15/2018 David Haberleitner Entwicklung Administration #151: Compare FLTK native VS. OpenGL for drawing 2.00
ESDBomber FLTK Client 12/15/2018 David Haberleitner Design Administration #151: Compare FLTK native VS. OpenGL for drawing 2.00
ESDBomber FLTK Client 12/15/2018 Daniel Giritzer Design Administration #149: General Administrative tasks. 4.00
ESDBomber FLTK Client 12/15/2018 David Haberleitner Entwicklung Entwicklung #154: Draw Player and Level Sprite PNG File 6.00
ESDBomber Xamarin Client 12/13/2018 Elias Peter Geissler Entwicklung Entwicklung #165: create specifcation of the whole ClanBomber project 1.00
ESDBomber FLTK Client 12/07/2018 Daniel Giritzer Design Administration #148: Research which cross platform JSON library we should use 1.00
ESDBomber FLTK Client 12/07/2018 David Haberleitner Entwicklung Entwicklung #147: Implementation JSON Parser 5.00
ESDBomber FLTK Client 12/07/2018 Edwin Schweiger Entwicklung Entwicklung #146: Implementation TCP/IP Communication 5.00
ESDBomber FLTK Client 12/07/2018 Edwin Schweiger Design Administration #143: Software Design of TCP/IP Communication Part 3.00
ESDBomber FLTK Client 12/07/2018 Daniel Giritzer Design Administration #145: General Administrative tasks. 2.00
ESDBomber FLTK Client 12/07/2018 Peter Wendt Design Administration #144: Software Design of JSON Parser part 3.00
ESDBomber FLTK Client 12/07/2018 Peter Wendt Design Administration #141: Research which cross platform TCP/IP socket library we should use 1.00
ESDBomber Xamarin Client 12/07/2018 Michael Lehner Entwicklung Entwicklung #134: implement server to client communication (recieve game information) 12.00
ESDBomber Server 12/06/2018 Markus Riepl Entwicklung Ziele (Backlog) #90: Create a map managing class 6.00
ESDBomber Server 12/06/2018 Franz Xaver Steinbacher Entwicklung Ziele (Backlog) #91: Implement very basic physics engine 12.00
ESDBomber Server 12/06/2018 Daniel Klepatsch Entwicklung Ziele (Backlog) #89: Develop class for game management 8.00
ESDBomber Server 12/06/2018 Johannes Josef Posch Entwicklung Ziele (Backlog) #88: Implement classes for connection management and data send/receive 12.00
ESDBomber Server 12/06/2018 Philipp Knaack Entwicklung Ziele (Backlog) #92: Implement main function and configuration structures and parser 8.00
ESDBomber Xamarin Client 12/04/2018 Elias Peter Geissler Design Entwicklung #130: plan the visualization 3.00
ESDBomber Xamarin Client 12/02/2018 Nico Teringl Design Entwicklung #132: search for useable images or create them 5.00
ESDBomber Xamarin Client 12/01/2018 Bernhard Lindner Entwicklung Entwicklung #129: plan the input components 2.00
ESDBomber Xamarin Client 12/01/2018 Bernhard Lindner Entwicklung Entwicklung #129: plan the input components 2.00
ESDBomber Xamarin Client 12/01/2018 Michael Lehner Entwicklung Entwicklung #134: implement server to client communication (recieve game information) 5.00
ESDBomber Xamarin Client 11/30/2018 Michael Lehner Entwicklung Entwicklung #133: implement client to server communication (send inputs) 3.00
ESDBomber Xamarin Client 11/30/2018 Michael Lehner Entwicklung Entwicklung #133: implement client to server communication (send inputs) 3.00
ESDBomber FLTK Client 11/29/2018 David Haberleitner Entwicklung Entwicklung #159: Makefile in addition/instead of Codeblocks Workspace. 4.00
ESDBomber FLTK Client 11/29/2018 Edwin Schweiger Design Dokumentation #158: Rough Overview/Class Diagram without members of all components 4.00
ESDBomber FLTK Client 11/29/2018 Daniel Giritzer Entwicklung Administration #142: General Administrative tasks. 5.00
ESDBomber FLTK Client 11/29/2018 David Haberleitner Design Unterstützung #140: FLTK introduction to devs not familiar with it 2.00
ESDBomber FLTK Client 11/29/2018 Daniel Giritzer Entwicklung Administration #139: Create simple project template (multiplatform) 3.00
ESDBomber FLTK Client 11/29/2018 Edwin Schweiger Design Administration #138: Set up git for all users 1.00
ESDBomber FLTK Client 11/29/2018 David Haberleitner Design Administration #138: Set up git for all users 1.00
ESDBomber FLTK Client 11/29/2018 Peter Wendt Design Administration #138: Set up git for all users 2.00
ESDBomber FLTK Client 11/28/2018 Daniel Giritzer Design Administration #138: Set up git for all users 1.00
ESDBomber Server 11/28/2018 Philipp Knaack Design Ziele (Backlog) #80: Definition Protocol for Login and Management 4.00
ESDBomber Server 11/28/2018 Philipp Knaack Design Ziele (Backlog) #82: Definition Protocol during Games 4.00
ESDBomber Xamarin Client 11/27/2018 Elias Peter Geissler Design Entwicklung #131: document the gui functionality 4.00
ESDBomber Server 11/24/2018 Johannes Josef Posch Design Ziele (Backlog) #87: Search for JSON C++ library (small and easy to use) and implement classes for all message types 8.00
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